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Real Time Multiplayer Game Implementation

 

Real Time Multiplayer Game Implementation

Speaker: Arturo Núñez

Connected games are everywhere, either sharing lives on mobile devices or with real-time multiplayer modes on consoles. In this session, you will learn about how an architecture is implemented for a first person shooting game (FPS) over the internet. Learn about Client-Server architecture, Prediction and more.


Information:

  • Date and Time: Saturday 7, 6:30 p.m.
  • Where: Las Mañanitas, Espacio SAE
  • Access: Fair, Forum or Market Passport
  • Note: This activity will be in Spanish