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Sebastián Hernández

 

Sebastián Hernández

UE4 Evangelist - Latin America

I'm a Game Designer with a wide array of technical and artistic skills. This allows me to interact with most members of a development team at any stage of the production process, including concept artists, writers, programmers and producers.

Although my skills cover a wide spectrum, I've been able to attain a high degree of expertise in creative writing and programming, including complex tasks such as Game Engine development, A* pathfinding, Boosted Trees and Neural Networks, as well as working experience in tasks such as database design, server-side programming, concept art, asset production, etc.